This page shows which settings are affected by enabling the Text viewer mode at log in.

Please do not alter debug settings unless you know what you are doing. If the viewer “breaks”, you own both parts.

Some settings may have side effects, and if you forget what you changed, the only way to revert to the default behavior might be to manually clear all settings.
Information current for Firestorm 5.0.11
Setting Value Description
AnimateTextures 0 Enable texture animation (debug)
AvatarBacklight 0 Add rim lighting to avatar rendering to approximate shininess of skin
AvatarPhysics 0 Enable avatar physics.
BackgroundYieldTime 200 Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)
ChatOnlineNotification 0 Provide notifications for when friend log on and off of SL
DisableAllRenderTypes 1 Disables all rendering types.
EffectScriptChatParticles 0 1 = normal behavior, 0 = disable display of swirling lights when scripts communicate
EnableGroupChatPopups 0 Enable Incoming Group Chat Popups
EnableIMChatPopups 1 Enable Incoming IM Chat Popups
EnableMouselook 0 Allow first person perspective and mouse control of camera
FSChatWindow 1 Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)
FSConsoleClassicDrawMode 1 Enables classic console draw mode (single background block over all lines with width of the longest line)
FSFolderViewItemHeight 18 Controls the height of folder items, for instance in inventory
FSIMChatFlashOnFriendStatusChange 1 Flash IM tab when friend goes online or offline.
FSLimitFramerate 1 Enable framerate limitation defined by FramePerSecondLimit
FSScriptDialogNoTransparency 1 If true, script dialogs will be shown opaque and ignore the floater opacity settings.
FSSkinCurrentReadableName Firestorm The readable name of the currently selected skin.
FSSkinCurrentThemeReadableName High Contrast The readable name of the selected theme for the current skin.
FSUseNearbyChatConsole 1 Display popup chat embedded into the read-only world console (v1-style) instead of overlayed floaters (v2-style)
FSUseWebProfiles 0 Shows web profiles instead of the v1-style profile floater
FramePerSecondLimit 45 Yield some time to the local host if we reach a threshold framerate.
JoystickAvatarEnabled 0 Enables the Joystick to control Avatar movement.
LetterKeysAffectsMovementNotFocusChatBar 0 When printable characters keys (possibly with Shift held) are pressed, the chat bar does not take focus and movement is affected instead (WASD etc.)
LipSyncEnabled 0 0 disable lip-sync, 1 enable babble loop
MiniMapChatRing 1 Display chat distance ring on mini map
OnlineOfflinetoNearbyChat 1 Send online/offline notifications to Nearby Chat panel (v1-style behavior)
OpenSidePanelsInFloaters Open Panels in Floaters
PlainTextChatHistory 1 Enable/Disable plain text chat history style
PluginUseReadThread 1 Use a separate thread to read incoming messages from plugins
PrivateLocalLookAtTarget 1 If true, your avatar's lookat target will not affect your local display. Head/Eye movement that normally would follow a lookat target will not be shown to you.
PrivateLookAtTarget 1 If true, viewer shows simulated look-at behavior to others.
PrivatePointAtTarget 1 If true, viewer won't show the editing arm motion.
RenderAttachedLights 0 Render lighted prims that are attached to avatars
RenderAttachedParticles 0 Render particle systems that are attached to avatars
RenderAvatar 0 Render Avatars
RenderAvatarCloth 0 Controls if avatars use wavy cloth
RenderAvatarMaxVisible 0 Maximum number of avatars to display at any one time
RenderAvatarPhysicsLODFactor 0.0 Controls level of detail of avatar physics (such as breast physics).
RenderFarClip 32.0 Distance of far clip plane from camera (meters)
RenderGround 0 Determines whether we can render the ground pool or not
RenderLocalLights 0 Whether or not to render local lights.
RenderMaxPartCount 0 Maximum number of particles to display on screen
RenderNoAlpha 1 Disable rendering of alpha objects (render all alpha objects as alpha masks).
RenderObjectBump 0 Show bumpmapping on primitives
RenderTransparentWater 0 Render water as transparent. Setting to false renders water as opaque with a simple texture applied.
RenderVolumeLODFactor 0.0 Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)
RenderVolumeSAProtection 1 Enables automatic derendering of prims with high surface area (can protect against some video card crashers)
RenderWater 0 Display water
ShowChatMiniIcons 0 Toggles the display of mini icons in chat history
ShowGroupNoticesTopRight 1 Show group notifications to the top right corner of the screen.
ShowNavbarNavigationPanel 1 Show/Hide Navigation Bar Navigation Panel
ShowNetStats 1 Show the Status Indicators for the Viewer and Network Usage in the Status Overlay.
SkinCurrent firestorm The currently selected skin.
SkinCurrentTheme highcontrast The selected theme for the current skin.
TextureDisable 1 If TRUE, do not load textures for in-world content
UsePieMenu 0 Use the classic V1.x circular menu instead of the rectangular context menus when right clicking on land, avatars, objects or attachments.
WLSkyDetail 16 Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.
WindLightUseAtmosShaders 0 Whether to enable or disable WindLight atmospheric shaders.
  • fs_debug_text_mode.txt
  • Last modified: 2018/05/12 19:43
  • by miro.collas