This section deals with editing “system” body parts: shape, hair 9), eyes, skin. It does not deal with editing attachments.
It should be noted that an avatar must wear one of each of these body parts, and it cannot wear more than one at a time.
In order to access the editing window for body parts, you can do either of:
NOTE: Editing a body part requires that the part be modifiable by you. If you purchased a shape, for example, the creator may have flagged it to be no modify for the next owner - that is, for you. In that case, you will be unable to change it. However, if you purchased as modifiable one or made you own, then you can edit it. The same holds for the other types of body part, of course.
At the top, you specify the sex of the shape, by selecting either the male or the female symbol. Right below this, the name of the shape is shown, and may be changed.
Underneath, the shape's height is displayed. SL operates in metric, so by default the hight is given in meters; you can click on feet to show that measurement, if you prefer.
There are a large number of aspects of a shape which can be edited. As a result, the shape edit window is organized into tabs. Scroll through the list of tabs using the left and right arrows at either end. The follows major body areas are listed:
In all cases, each aspect of the shape can be set anywhere between two extremes, by using the slider or by typing in a number in the box to the right of the slider. Values may be between 0 and 100. The two pictures give an approximate idea of what the two extremes look like as applied to your own shape.
If you are happy with the changes you have made, click the Save As button at the bottom. You will be prompted for a name for the new shape. It will be saved in the same folder as the original shape was located.
If instead you decide you don't like the changes made, click on Undo Changes; any modifications you made will be lost and the shape will revert to how it was.
You can also import a shape that was previosly saved. (Shape export can be done via the top menu, Develop → Avatar → Character Tests → Appearance to XML. If Develop is not visible on the top menu, press Ctrl-Alt-Q to enable it.)
To import a shape, click the Import button at the lower right. A file picker window will open; use that to navigate to, and select, the shape you wish to import. The values will be read and replace the existing parameters for the shape you are currently wearing. Therefore, you will generally want to use Save As to save the imported shape in SL. The imported shape will be saved in the same folder as the shape you were editing.
This tab is much simpler than the one for your shape.
There is a texture box which shows your current eye texture. If you wish to change this, simply click the image; a texture picker will appear and you may select a new eye texture.
Below this are two sliders, one to set Eye color, the other for Eye Lightness. These allow you to achieve some truly unusual effects with even the most normal looking eye textures.
This tab has three texture areas; these are called: Head Tattoo, Upper Tattoo and Lower Tattoo. (This may seem unintuitive, but this was the original intent for the textures, and the naming has stuck.)
As with eyes, you can change any/all of these textures by clicking on them and then using the picker to select a new one.
Below are four tabs.
Similarly to the previous tabs, this one starts with a hair texture. You can click on it to change it. A texture picker window appears, which you can use to select a different texture.
Below this are four tabs.
In the first section above, shape editing was discussed. However, many overlook the fact that some other aspects of the shape of the face/head can be changed in the Hair section. Specifically…
Both of these work best with a bald base as described above. Thus no “system hair” is visible, and the changes only affect the shape of the head/face.
See this page for documentation on Firestorm 4.5.1 (38838) and earlier.