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In many situations, right clicking will present a context menu with options and operations that are available. Most of these are covered on other pages, such as Inventory, for example. This page covers right clicking on avatar and avatar attachments.

Note that depending on how you set Preferences -> User Interface -> 2D Overlay → Use Pie Menu, you will either get a round wheel (ie pie) menu, or a linear (context) menu.

Yourself or Your Name Tag

Note: For this, you actually need to right click on your avatar, not an attachment, and a mesh body is an attachment. So it may be easier to right click on your name tag.

Most of these are fairly self-explanatory.

  • Sit Down/Stand Up
  • Take Off
  • Change Outfit (context menu only)
  • Edit Outfit (Appearance → Edit Outfit on the pie menu)
  • Edit Shape (Appearance → Edit Shape on the pie menu)
  • Hover Height: When you click this a slider appears on your screen that will allow you to adjust the hover height of your avatar. (Appearance → Hover Height on the pie menu) This can also be accessed via the Quick Preferences button.
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Reset Mesh LOD: Resets LOD on meshes which appear broken.
  • Friends (context menu only).
  • Groups
  • Script Info: Counts the number of scripts the avatar is currently wearing as well as their memory usage and reports it to nearby chat (visible only to you).
    When you right-click on your tag or on a non-prim part of your avatar, you'll get the full count of all worn scripts. If you right-click a prim instead, the count will apply only to that attachment or object.
    The script info functionality is provided by the LSL bridge.
  • Show Textures: Displays all textures used to bake your avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Gestures (pie only)
  • Block particle owner: This will be grayed out

On Your Own Attachment

When right clicking on an attachment you are wearing, you will also see:

Another Person's Avatar or Name Tag

  • Go To (pie menu only).
  • View Profile
  • Add Friend
  • Give Calling Card
  • IM
  • Call
  • Invite to group
  • Reset Skeleton: Used to fix Bento-induced skeleton glitches.
  • Reset Skeleton and Animations: Used to fix Bento-induced skeleton glitches and the associated animations.
  • Reset Mesh LOD: Resets LOD on meshes which appear broken.
  • Annoyance (In pie menu, these two will show as separate entries)
    • Block: Adds the person to your block list.
    • Report: to file an abuse report.
  • Zoom in
  • Pay
  • Derender (in the pie menu click Derender to choose Temporary)
  • Derender and Blacklist (in the pie menu click Derender to choose Blacklist)
  • Script Info
  • Show Textures: Will show a window with all textures on that avatar.
  • Texture Refresh: Refreshes avatar textures that are failing to fully load on their own.
  • Render Normally: The viewer will use the maximum complexity setting to determine whether the avatar will render.
  • Do Not Render: The viewer will never render this avatar.
  • Render Fully: The viewer will always render this avatar.
    For avatars that are set to always or never render, they will be shown in the World menu → Avatar Render Settings panel.
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.

Another Person's Attachment

When you right click another avatar's attachments, you get these additional options:

On an Object

  • Touch
  • Build (context) or Create (pie)
  • Open
  • Sit Here/Stand Up
    If an object is scripted for a different form of interaction, a different command might appear in place of Sit Here.
  • Object → Profile (context only): Opens Object Profile, which contains name, creator, perms, and other info. Although the pie menu doesn't have this option, all the same info is available through other pie menu commands.
  • Object → Inspect (context) or More → More → Inspect (pie): Opens Inspect Objects floater, including info about each prim on the object, and allows easy access to the creator and owner's profiles.
  • Object → Script Info (context) or More → More → Script → Script Info (pie): Counts the scripts and memory usage of the object and reports it to nearby chat (visible only to you).
  • Object → Link/Unlink/Edit Linked Parts (context only).
  • Object → Compile Mono/Compile LSL/Reset Scripts/Run Scripts/Stop Scripts (More → More → Script in the pie menu).
  • Zoom In (context only)
  • Put On → Wear/Add/Attach/Attach HUD
  • Annoyance → Report Abuse (context) or Report (pie).
  • Annoyance → Block: Block is the same as Mute. If you block an object, you may be muting its owner.
  • Derender: Derendering removes an object from your view. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you relog or leave the sim.
  • Derender + Blacklist: Removes an object from your view and adds them to the Asset Blacklist,. You will still bump into it if it isn't phantom, and you will hear it if it creates sound or text (that is, it's not muted), but you cannot see it. The object will remain derendered until you remove it from your asset blacklist, then relog or leave the sim.
  • Return: Only if you have returns rights, due to ownership of the object, or group/parcel rights.
  • Take. Only if you own the object.
  • Take Copy: Only if the object is copyable and owned by you, or flagged as “Anyone can copy”.
  • Pay: On scripted vendors.
  • Buy: On objects set for sale.
  • Delete
  • Block particle owner: This will mute the owner of the particles thus you will not see the particles from that person. You will mute the owner entirely.
  • fs_right_click_menu.txt
  • Last modified: 2018/05/24 22:26
  • by miro.collas