Hot LL JIRA Issues Of The Day
Current Viewer Issues
This list will be constantly updated.
The aim is to keep a running list of the major Viewer 3 issues that also affect Firestorm.
DNS Issue, Mac specific
Viewer 3.0 Release - Avatar does not appear to be fully connected to inworld grid / major loss of functionality
DNS Issue, Windows specific
Friendlist displays users as Unknown or (loading), teleports fail, assets will not save
Teleports cause disconnect on Linux
Teleport always causes logout (Linux)
NEW Affects all NVidia cards using 295.40 with 3d applications. Downgrading to ver 295.33 or below is recomended
[PUBLIC-JIRA-USERS] Avatar clothing change invisible to all inworld, but visible to me.
Multiple tattoo layers will possibly cause avatar texture bake to malfunction
[SH-3025] [MAINT-304] Multiple Tattoo layers cause other items not to rez - Bake fail
[PUBLIC_JIRA_USERS] Widespread crash-to-desktop via llvertexbuffer.cpp(1005) - “memory allocation for vertex data failed” or Render Pool 15
: [CRASH] Error:llrender/llvertexbuffer.cpp(1441):LLVertexBuffermapVertexBuffer:memory allocation for vertex data failed
* Memory crash
MAINT-693 Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
FIRE-3967 [MAINT-693] newview/llappviewer.ccp(1619) : LLAppViwer
mainLoop : Bad memory allocation in LLAppViewer mainLoop()!
* Highres Snapshot Lines
MAINT-628 Highres snapshot - Rendering artefact (Window sized frame buffer regardless of snapshot size)
FIRE-4725: [MAINT-628] Highres snapshot - Rendering artefact (Window sized frame buffer regardless of snapshot size). DoF and AA bug visible on our photos
* Texture picker
STORM-983 No-transfer textures not searchable via texture picker
* Animations when avatar imposters disabled
VWR-16694 Avatars start moving extremely fast if far range or I zoom out with the camera
FIRE-3657: Avatar animations are faster at a distance
VWR-25625 Physics layer worn at login causes avatar skin and clothing distortion
FIRE-2975: Breasts keep deforming in Firestorm 3.0.1 (22430) on other avatars after both tp.
VWR-25545 Avatar Physics Vary Extremely With Different Framerates
* Crash on logout (usually)
VWR-28620 Viewer 3.3.0 CONTINUES to crash on exit: ERROR: LLRender
loadIdentity: ASSERT (mMatrixMode < NUM_MATRIX_MODES)
[VWR-28620] [MAINT-861] [CRASH] ERROR: IIrender/IIrender.cpp(1437) : LLRender::loadIdentity: ASSERT (mMatrixMode < NUM_MATRIX_MODES)
FIXED ON THE 4.1.1 FIRESTORM RELEASE
Right click Mesh crash
[CRASH] Right click linked mesh → crash to desktop on V3 Dev build 3.3.1 (250772) [ATI 12.2 Catalyst drivers issue]
[VWR-28607] [CRASH] Right click linked mesh → crash to desktop [ATI 12.2 Catalyst drivers issue]
CPU usage is 50-100%, fluctuating rapidly, tried all the fixes from group, set affinty to one core each of them ran 55-80 but less fluctuation and not reaching 100 with only one going
Wearing entire inventory
Wearing Folder Occasionally Equips Entire Inventory!
[VWR-28494] “Right Click → Add” adds -EVERYTHING- wearing full inventory
No rotation rings in edit
graphics seem to keep disappearing after about 5-10 min on building tool.
[VWR-28498] [MAINT-762] Prim Edit mode rotation guides not showing in every instance of editing a prim, on multiple sim, while worn and on the ground editing.
Broken system skirts/eyelashes in deferred
Lighting and Shadows causes strange alpha issue with skirts and eyelashes
[VWR-28533] System skirt / Transparency - Alpha Interaction
Texture animation is broken when combined with transparency alone on a box and transparency combined with prim edits such as dimple on a sphere.
Problem with animated textures on Mesh Beta
Texture animations ignore repeats per face (llTextureAnim())
Texture animation stops when zoomed in, restarts when zoomed out.
Invisiprims broken in deferred
[davep_shining-fixes] Invisprims are not being rendered while Lighting and Shadows is enabled
[SH-2720] Invisible Prims don't work wth mesh beta correctly
Receive group notices and show in profile checkbox setting
Receive Group Notices checkbox keeps being re-checked despite several attempts to uncheck
Unchecking recieve group notices does not save
Viewer loses all settings regarding “Receive Group Notices” after EVERY crash or relog– VERY annoying
Mesh avatars deform shape
Mesh avatars can corrupt the shape when unworn
Flexible prims seems to be less flexible with last 2 updates
[SH-2977] Flexi-Prim Movement in FS
Shadow is not displayed in viewer 3.2.8 (Mac)
[MAC SHADOWS] [VWR-28359] Light and Shadows and Depth of Field broken on FS 4, worked on FS 3 FIXED ON THE 4.1.1 FIRESTORM RELEASE
Female torso muscles
Female Avatar Torso Muscles Bug
cannot change muscle above 50, female avi.
Posting snap to profile feed on Linux
Posting snapshot to Profile Feed does not work under Linux
[PATCH] [VWR-28039/EXP-1575] Posting Snapshot to Profile Feed does not work under Linux
FIXED ON THE 4.1.1 FIRESTORM RELEASE
Edit terrain gone
Viewer versions 3.2.6 and later no longer include the “Allow Other Residents to Edit Terrain” option.
FIXED Firestorm 4.2.2 release
New error message mentions “need to restart Second Life and log into a new region for the next 30 minutes to an hour”
Blurry mesh textures
Once clear mesh textures turn blurry upon relogging
Jumping rigged mesh
Rigged meshes jump up and down
Alpha layer glitch - Mac Leopard only
Alpha layers not behaving properly on Developer build (Mac)
[SH] Alpha clothing layers not behaving properly on FSOGL
Viewer freeze when taking snapshot Ubuntu 12.04 only
Viewer 3.3.1 freezes on taking picture attempt
[VWR-28846] [UBUNTU 12.04] Viewer freezed when taking a snapshot FIXED ON THE 4.1.1 FIRESTORM RELEASE
No login screen buttons - AMD HD graphic cards
Second Life does not start with AMD HD graphic cards and latest Catalyst 12.3 drivers
Fontconfig 2.9.0 LINUX ONLY
Linux Viewer crashes on startup after update to Fontconfig 2.9.0
[STORM-1854] Linux Viewer crashes on startup after update to Fontconfig 2.9.0: Assertion `result != ((void *)0)' failed
Inventory stuck fetching, cant rez, till relog
Inventory starts “Fetching” again after its initial loading and never stops
[VWR-28897] Inventory does not stop loadiing
Probably only affecting 4.1.1 post 3.3.1 merge
ATI 12.6 driver crash
Display Driver Stops Responding, AMD/ATI Based System
[VWR-29208] Crashes 12.6 ATI drivers - Display Driver Stops Responding, AMD/ATI Based System NEW 15/07/2012
Blue tinted screen
Second Life Viewer start turns screen blue when using Nvidia 304.30 driver.
Support for non-premium members
Attachments to group notices malfunction after some time.
: Firestorm no longer seems to open notecards and things from notices without going directly into the group and notice
Unable to Delete Folders Placed Outside of the “My Inventory” Folder
Group created possibly involves “invalid character” preventing Login.
Voice appearing to be estate-disabled in many regions
Group Notices to email fails constantly
Avatar gets stuck in world after user logs out
Group won't load - too many members
Sit disabled on prims that are: inside a prim's bounding box (eg, phantom prim).
Multiple inventory system folders
Filtering by object name or owner name in top scripts/top colliders no longer works FIXED
Top Scripts Refresh in Region/Estate Tools Broken FIXED
Display Names Enabled Breaks Filters In Top Scripts & Top Colliders in Region/Estate Above fixed but this viewer bug is still active
Newly created notecards dont auto open in the viewer on 12.04.12.253726, BlueSteel or Le Tigre regions FIX PENDING
Items arriving in inventory don't become focused in the inventory window, when taking objects Marked Fixed, but it isnt
Saving a notecard containing an embedded item in a prim renders it blank or it locks with a no mod icon
When editing a notecard within an object, sitting on the object breaks the connection between the open notecard floater and the object, causing notecard edits not to be saved.
Edit Linked Parts isn't returning creator/owner
Regions not showing in inworld search
Parcel will not remain in Places in the search (tickbox keeps reverting) Reopened 01/05/2012
After rezzing object from trash it becomes unrezzable
“Restore to last position” TPV feature appears broken if you dont have rez rights at <0,0,0> on the region
Wrong parcel name used with 'Can't rez object .. because the owner of this land does not allow it' error message
Problem of not being able to rez on my land continues FIXED (Fix is dubious however. See below issue for where to report now)
Simulator incorrectly reports that build is disabled when rezzing on a parcel that allows anybody to build
Crossing between BlueSteel sims and sims running different simulator versions causes loss of animation offsets NEW 15/07/2012
[SVC-8050] Animations partially mess up following region change - Crossing between BlueSteel sims and sims running different simulator versions causes loss of animation offsets
THE TRAFFIC ON THE LAND IS NOT SHOWING UP CORRECTLY IN SEARCH PLACES
Excessive “ParcelOverlay reliable” messages sent by regions since last rolling restart (2012-08-08) NEW 11/08/2012
Attachment point pelvis not being released - “Attach failed because object already attached.” NEW 21/08/2012 bug rolled to main grid today, was previously Magnum only
L$ received notification not appearing when on an RC region RC's only New 02/09/2012
Deploys-for-the-week-of-2012-09-124 UPDATED 2012-09-124
Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
Certain small physical objects can fall through the terrain surface
After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
PATHBUG-156[c] Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
PATH-796[c] Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
PATH-794[c] some parcel operations can clear “no object entry” settings without flagging the navmesh for update
PATH-787[c] navmesh can stitch up no-object-entry parcels across region boundaries
PATH-784[c] Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
PATH-651[c] Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
PATH-630[c] llSetLocalRot() fails in the root prims of characters
PATH-538[c] Character mass as reported by LSL scripts is bogus
PATH-536[c] The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
PATH-351[c] Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
PATH-345[c] path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE
Marketplace and Direct Delivery Issues
Direct Delivery Outbox fails in Windows build
Direct Delivery Outbox fails in Linux build
Market Place Direct Delivery - sending items bought multiple times
Incorrect items showing up on my marketplace store from other merchants but with my listing texture and vice versa
Test Delivery Items - Contents inside an Object, or Items inside Boxes, do NOT show next owner permissions
Failed Deliveries when Marketplace Shopping Cart is used
Marketplace Outbox Upload fails silently
SLM deliveries consistantly delayed in early morning hours
Most of the bugs in this section are now fixed in Firestorm with the new LL Shining code fixes
This list of bugs will only affect users on Firestorm 3.2.1 and earlier
Shiny/Bump Maps/Alpha Textures all glitching since release of dynamic shadows etc
Avatar, apart from prim components, flickers in and out of visibility
Window goes to blinding white when shadows are turned on
[PUBLIC] BSOD on WinVista when Basic Shaders are enabled
[PUBLIC] Black Screen when I enable Lighting and Shadows
SL 2.7.x - 3.0.1 (tested) crashes NVIDIA GTX 460 if Basic Shaders are enabled
Avatar eyeballs do not render with shadows enabled on Mac OS
X 10.7 Lion
Version 3.0 Shadows Mode makes some objects / textures invisible
Rezzed items all Black after Beta 2.7 update
Textures all Black, and not loading at all
[PUBLIC] Sculpted prims not loading correctly
[PUBLIC] Viewer hangs at launch or after moving avatar (Lion)
[PUBLIC] Persistent Viewer 2 Framerate “Stutter”
[PUBLIC] Disabling Basic Shaders Now Changes Terrain Appearance
Glow not working correctly after Lights and Shadows is disabled
ATI graphics cards are not using onboard ram properly.
Shadows enabled, drop-box still disabled
As OpenGL, I want applications to not use the fixed function, because it is deprecated.
“Basic Shaders” creating artifacts on alpha layer
Windows imposed time limit (TDR) is exceeded due to excessive graphics workload
ATI Radeon HD 4500 card memory not allowed in Viewer3
Eye popping bug - it's back!
My avatar keeps disappearing when I turn on the Bump Mapping and Shiny option in the Graphics preferences tab.
stretching bug - second life mesh avatar
bug - mesh pending on rigged meshes
[Formerly Bug VWR-26864] Recent commit to Snowstorm project introduces frequent errors and crashes associated with private memory pool.
Textures with alpha channels appear at full glow instead