The Firestorm inventory window is accessed by clicking the inventory icon on the bottom button bar.
This will open the inventory window, which is initially docked, but as with all other such windows, may be undocked. A typical inventory window looks like the one below.
Redock: At the very top, on the right, is an arrow pointing right; clicking this will redock the window to the left of the screen.
Close: To the right of the redock arrow is an X; clicking this will close the inventory window. To reopen, click the inventory button again, as described above.
Filter: If you wish to search for items with specific names, type part of the name here. Partial matches work; for example, if you type in hair it will match chair as well as hair. The inventory folders will open and all matching items will be shown, but not others. To remove the filter, click the X that appears at the end of that edit box.
Collapse: Clicking this will close all open inventory folders.
Expand: To open all inventory folders, click this button.
Filter Types Dropdown: You can narrow your inventory search by a single type of content with the dropdown menu. For more detailed filtering, click Custom at the bottom of this menu.
There are three views available in the inventory window; you can toggle between them by clicking the tabs described below:
INVENTORY: This tab displays your entire inventory in the window.
RECENT: Clicking this tab will reduce the inventory to showing only recent items. By default, this means all items acquired since last login. This default can be changed - see below.
WORN: This tab shows only those items in your inventory which are currently worn.
Below these three tabs is your inventory proper. Inventory is organized into a hierarchical tree. By default, the main inventory consists of two folders, which you cannot rename: Inventory and Library. Within Inventory are more folders. Some of these are system folders, meaning they have default and standard uses and cannot be removed or renamed or moved; all other folders here can be manipulated at will. For the most part, this main folder will contain items you accumulate in SL, things you purchase, or make.
The Library folder, on the other hand, is supplied by SL. It contains all manner of things which might be of use. You are free to use items in this folder as you wish, but you may not delete or otherwise manipulate the contents.
If a folder icon has a small arrow to the left, then it contains items; click that arrow to expand the folder. Folders may contain single items or other folders, or a mix of both. Items may be objects, textures, animations, and so on.
Below the inventory view are more icons:
+: Creates a new item in the currently active folder. The same options are available by right clicking a folder name.
Suitcase Icon: This opens a new inventory window, and is thus the same as selecting “New Inventory Window” from the gear menu.
Total: This shows the total count of items in your inventory.
The bottom of the inventory window has 3 buttons:
Profile: This will be disabled unless an item is selected - then, when clicked, it will display the item's properties.
Share: Allows you to give the selected item(s) to another avatar. Same as dragging the item onto the avatar's profile.
Wear: If clicked, causes the selected item to be worn.
If you right click any inventory item or folder, you get a menu. This menu will vary depending on context; for example, right clicking a menu will give a different menu that right clicking an item.
Share: Selecting this allows you to give the selected item to someone else. The
avatar selector window opens, allowing you to select the person you want to give it to.
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Properties: This opens the
item properties window, where you may view and change select item properties.
Rename: Allows you to rename the object; only available if the object is modifyable for you. (You can also press F2 to edit an item's name.)
Copy Asset UUID: Copies the UUID of the object to the clipboard, for some types of item.
Restore to Last Position: if the item is an object, this will cause it to be rezzed out to its last position in the region. Use with caution! The function doesn't take into account the region name, only coordinates within a region. So do not use it if the object was never rezzed out in the region you are in, unless you are prepared to go hunting for it.
Copy: Select this to make a copy of an object. You can then use one or both of the following two to paste copies.
Paste: Paste a previously copied item into the folder which is currently selected. (You cannot make a copy if the item is no copy for you.)
Paste as Link: Pastes a link to a previously copied item, into the folder which is currently selected.
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Wear: Wears the item on your avatar, replacing any other items which might be already worn in the same spot.
Add: Wears the item on your avatar, adding it to any other items which might already be worn in the same spot.
Attach To: Allows you to select a body part on which to wear an object.
Attach to HUD: Allows you to select an HUD point on which to attach the object.
Share: Selecting this will allow you to give the folder (and its contents) to someone else. The
avatar selector window opens, allowing you to select the person you want to give it to.
New Folder: Creates a new folder inside the currently selected one. The name will default to New Folder, and will start off in edit mode so you can rename it.
New Script: Creates a new, default script in the current folder.
New Notecard: Creates a new blank notecard in the current folder.
New Gesture: Creates a new
gesture in the current folder.
New Clothes: Creates a new clothing item in the current folder. Select the type from the sub-menu.
New Body Parts: Creates a new
body part in the current folder. Select the type from the sub-menu.
Replace Current Outfit: Removes all attachments and replaces them with the contents of the current folder. If the folder contains body parts *system hair, skin, shape, eyes), any worn ones will also be replaced; if any of the four required body parts are not present in the folder, the currently worn one will remain worn.
Add to Current Outfit: Adds the items in the current folder to your avatar. Any worn attachments will not be removed. If the folder contains any system body parts, then the worn parts will be replaced (as you cannot wear more than one of each part).
Wear items: Similar to Replace (described above), except that attachments are not removed if the folder contains no replacement. For example, if you are wearing something attached to the Chest point, and the folder has no object that would attach there, the existing attachment will not be removed.
Remove from Current Outfit: If you are wearing any of the items in the current folder, they will be removed.
Copy: Select this to make a copy of a folder. You can then use one or both of the following two to paste copies. (Naturally, this will not be available if the item is no copy for you.)
Paste: Paste a previously copied folder into the folder which is currently selected.
Paste as Link: Pastes a link to a previously copied folder, into the folder which is currently selected. As with items, this is just a reference.
With the advent of Direct Delivery, there can now be a new Received items folder or sub-panel in the inventory window. This will appear the very first time you make a purchase from the SL Marketplace, that is sent by Direct Delivery - as opposed to the previous “Magic Box” system.
For more information on Direct Delivery, please see the Direct Delivery FAQ.
See this page for documentation on Firestorm 3.3.0 (24880) and earlier.