This tab pertains to the terrains textures for the region, as well as saving or loading the overall terraformed “shape” of it.
The first section contains some global limits:
The 4 texture boxes are for terrain textures, one for each of 4 heights. You can use the Texture Picker to change the textures, or drag and drop from your inventory.
Below this are elevations ranges, in pairs for the four corners of the region. This allows you to vary the way the textures are applied.
Note: The Low value indicates the height at which Texture 1 ends, while the High value indicates where Texture 4 begins. Between these ranges, the textures are blended automatically, based on height.
Note: The terrain system has a certain amount of randomness, so it appears somewhat different each time you or other Residents refresh or relog into the region.
The final row of buttons are available to region owners only.