pathfinding_server_bugs
Pathfinding Server Bugs
Excessive collision sounds
PATHBUG-67 Collision sound spam when avatar pushes a character
FIXED 06/08/2012
Behaviour change/breakage of Phantom child scripts
PATHBUG-69 llVolumeDetect(TRUE) is broken
PATHBUG-156 Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
FIX IN PROGRESS
PATHBUG-180 Land Impact abnormalities when setting Physical Shape Type to 'none'
NEW 08/08/2012
PATHBUG-181 llVolumeDetect() does not keep the prim phantom
NEW 10/08/2012
Some physical objects (eg pets, SLenga) may need updating or will be broken with Pathfinding
PATHBUG-116 Physical Objects Fall Through Terrain Mesh
PATHBUG-130 The game “SLenga” breaks on Second Life RC PF 12.05.10.256473
Client Phantom mode is broken
PATHBUG-122 Ground Sit in a pathfinding region causes appearance to not match real location
This bug is fixed for Groundsit, but
not for Client Phantom.
Broken sit targets
PATHBUG-179 llUnSit() moves avatar to incorrect position (a clamped object_position + sit_target) if object_position + sit_target is outside the sim boundaries and the sat-upon object is rotated
FIX IN PROGRESS
Flexi prim behaviour
PATH-796 Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
Strange avatar animations when terraforming
PATH-351 Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
No object entry issues
PATH-794 Some parcel operations can clear “no object entry” settings without flagging the navmesh for update
PATH-787 Navmesh can stitch up no-object-entry parcels across region boundaries
“invalid force in llApplyAngularImpulse” error
SCR-372 “invalid force in llApplyAngularImpulse” bug on pathfinding
Linden Lab responses to some of these issues can be found HERE
pathfinding_server_bugs.txt · Last modified: 2012/08/10 19:13 by whirly_fizzle