This page covers the General tab of the toolbox window in Edit and Build modes. This tab is shown in the image to the right. The upper section of this window is described here.
In Build mode, most of the fields will be greyed out, as not applicable. Similarly, in Edit mode, some fields will be unavailable if the object is not modifyable.
NOTE: The term “Object” is used to refer to a single unlinked prim, or to a linked set of prims.
Everything below applies to objects, or individual prims selected from a linked set using Edit Linked.
Note that the overall properties of a linked set are the same as the properties of the root prim.
The first portion of this tab contains basic information about the object:
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Description: An optional description of the objects, maximum 127 characters.
Creator: Name of the avatar who created this object. This can never be changed.
Owner: Shows the name of the current owner of the object. If the objected is group owned (see below), this will show the group that owns it.
Last Owner: Name of the avatar that owned the object when it was previously rezzed in-world. In other words, if you buy an object, rez it out, take it, then re-rez it, this will show your name.
Group: The name of the group to which the object is set.
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Share: If you enable this, you are granting other group members the ability to manipulate the object: move, rotate, etc.
Deed: If you click this, the object will be deeded (donated) to the group it is set to.
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Click to: Here you can set the action that will occur when the object is left clicked. By default, this is Touch, but it can be any one of: Touch, Sit on, Buy, Pay, Open, Zoom.
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For Sale: Click this if you wish to set the object for sale. The other fields in this section then become applicable.
Note that this describes the new Firestorm behavior incorporating seller protection; if you wish to revert to the older method, enable
Preferences → Firestorm →
Build 2 → Use old “Set Object For Sale” behavior.)
Drop Down: Here you select exactly what you are selling: a copy of the object (only possible if the object is copyable for you), the contents of the object (rather than the object itself), or the original object (the owner will need to take it once bought).
Price: Specify the price of the item.
Apply: when you are happy with your choices, click this button and they will be applied. This gives you protection in that the item is not actually set for sale until this button is pressed, preventing others from perhaps purchasing a valuable item for the default 10L while you are still making changes.
Copy Keys: This copies the UUID(s) of the object to your clipboard. Clicking the button will copy the UUID of the root. Press and hold Shift while clicking to copy the UUIDs of all prims; this is a list of comma-separated UUIDs.
Show in Search: If you enable this, the object will be listed in SL search, and thus help others find it.
Permissions Permissions in SL are a somewhat complex topic. You are directed to the
SL wiki on permissions for details.
Anyone:
Move: if this is enabled, anyone will be able to move the object.
Copy: if enable, anyone will be able to copy the object. This essentially makes it free to all. They can right click it and select Take Copy.
Next Owner: this sets the permissions the
next owner of the object will have
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Modify: If enabled, the next owner will be able to modify the object.
Copy: If enabled, the next owner will be able to copy the object.
Transfer: If enabled, the next owner will be able to resell or give the object away.
And finally, the current pathfinding attributes are dissplayed at the bottom. These can only be changed via the Pathfinding Linksets window (top menu → Build → Pathfinding → Linksets)).
If you are making an object for resale, then never set the next owner permissions on the object in your inventory; instead, rez it out, set the permissions on the rezzed object, then take it back into your inventory. This because next owner permissions do not take effect until the object is actually rezzed out. This is known, and is a server-side effect. For more information, see the section on the “slam bit” on this page.
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See this page for documentation on Firestorm 4.6.9 (42969) and earlier.