The beacons window allows you to locate certain types of objects, by identifying them visually on your screen. The window is activated via the top menu → World → Show More → Beacons, or by pressing Ctrl-Alt-Shift-N.

  • Bounding boxes for lights in scene: This will draw a bounding box showing the extent of every light in our view.
  • Beacons: Shows beacons as small boxes with axes.
  • Highlights: Tints items in red.

The slider underneath controls how wide the beacon lines will be. (It does not affect highlight mode.)

The check boxes below control what kinds of objects will be indicated:

  • Physical
  • Scripted
    • Scripted but only those that respond to touch
  • Sound sources
  • Particle sources
  • Media sources

You may select one or more of these to be highlighted on screen.

Beacons are handy for finding lost or “unknown” objects, or “griefer” prims.

If you wish to search for items by name or description, try Area Search.

  • beacons.txt
  • Last modified: 2018/05/09 22:02
  • by miro.collas