Gesture Editor

This window opens whenever you edit or create a new gesture. Note that to modify a gesture you own, you need to have modify permission on it.

The top fields are as follows:

  • Description: An optional description explaining what the gesture does.
  • Trigger: Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
  • Replace with: Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings!, entering the trigger results in Friendly greetings! appearing in local chat.
  • Shortcut Key: Use the dropdowns to assign a keystroke that starts an Active gesture.

The Library section allows you to add animations, sounds, etxt chat or pauses (Wait) to the gesture. Select one, then click the Add ยป button. Only fully permissive animations and sounds can be used.

  • Animation: Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop.
  • Sound: Choose a Sound to play.
  • Chat: Type text in the Chat to say field.
  • Wait: Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds.

The Steps section is a list of actions to be performed when the gesture is started, given in sequence. Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.

After editing:

  • Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
  • Check Active so your gesture can be triggered.
  • Click Save to confirm changes.

For more information on gestures, see this SL wiki page.


  • gesture_preview.txt
  • Last modified: 2018/05/24 21:50
  • by miro.collas