• Allow Multiple Viewers: Allows you to run multiple instances of Firestorm (may reduce stability and performance).
  • Allow login to other grids: Allows you to use Firestorm on other grids (not all grids will support Firestorm).
  • Show Advanced Menu: Adds the Advanced menu to the top (menu) bar. (Use at own risk!) May also be achieved with Ctrl-Alt-D.
  • Show Developer Menu: Adds the Developer menu to the top (menu) bar. (Use at own risk!) May also be achieved with Ctrl-Alt-Q.
  • Disable VRAM detection via WMI probing on Windows Systems: Work-around for issues like FIRE-12671 and FIRE-15891. Please don't enable in other situations unless requested by a support team member. 1)
  • Enable the use of animation timestamps: This setting may reduce the render load of distant avatars, but may also cause their animations to play at incorrect speeds.
  • Amount of time, in milliseconds, to yield every frame to other applications when Firestorm is not the foreground window Default: 40; 1 second = 1000 milliseconds.

Reset All Settings (button) Clicking this will reset all of your global settings to default. This can also be done manually as explained here.

Prior to Firestorm 4.7.1 (4.6.9 & earlier), on Windows, the viewer used DirectX to see how much video memory (VRAM) the graphics card had, and that was used to set the texture memory setting. There were problems with this though, because DirectX had a bug with certain AMD cards causing the video memory to report as stupidly low, so a user would be forced down to 64MB texture memeory (for example), and suffer extreme texture thrashing.
On 4.7.1 and later, Windows now uses WMI to check the graphics memory on the card. This also has problems if you have a dummy graphics driver installed for something like logmein or joinme. It can report a stupidly low graphics memory. So, this setting allows you to choose which method to use to measure graphics memory on your card.
  • preferences_advanced1_tab.txt
  • Last modified: 2018/05/24 23:35
  • by miro.collas