This window opens when you select Get Top Colliders or Get Top Scripts from the Region DetailsDebug Tab. It will show either objects experiencing collisions or information for scripted objects on the region. This can help potentially problematic physical or scripted objects, which might be generating high region/server lag.

Top Objects Window


  • Top Colliders: Since readings shown are for a brief instant in time, repeatedly click the refresh button to observe if activity is sustaining or spurious. Something that's rapidly colliding at one moment may settle to rest the next.
    Note that any prims acting as floors will show collisions if an avatar is walking on them; this is normal and expected (were there no collisions, the avatar would fall through the prim).
  • Top Scripts: Times reported are the average script time per frame for the last 30 minutes for all scripts on the object. If the object has been in the region for less than 30 minutes the number reported will be the average time per frame since the object entered the region.
  • Normally, you don't have to worry about removing anything if performance feels fine and looks OK in the Statistics window.
  • Only use this tool with great care after you've learned the technical aspects involved: while you can remove troublesome objects, you can also inadvertently destroy content.

Click on column titles to sort them in ascending or descending order. The columns are:

  • Score: The higher, the worse, but consider it relative to the total shown in Statistics. (Only shown in Top Colliders.)
  • Time: The total average script time per frame over the last 30 minutes for all scripts in the object. (Only shown in Top Scripts.)
  • Name: The object's name.
  • Owner: The Resident who owns the object; if the owner is unfamiliar and the region just started behaving slowly, it may be worth checking out.
  • Location: Coordinates of where the object is located in the region.
  • Time: When the object was rezzed inworld. Older objects are more likely to be intended to stay.
  • Mono Time: The amount of time spent specifically running scripts compiled to Mono. (Only shown in Top Scripts.)
  • URLs: Which URLs are being used per the LSL HTTP server. Only shown in Top Scripts.

Other fields and buttons on this window are:

  • Object ID: The object's UUID.
  • Show Beacon: Select an object in the list, then click Show Beacon to visually pinpoint the object's Location.
  • Object Name & Owner: For each of these, type in a specific name, then click Filter to only show matching results. Partial searches work: “car” shows objects named “red car”.
  • Refresh Button: Refreshes the list.
  • Return Selected: Returns the selected object in the list to its owner. Be careful, there's no confirmation!
  • Return All: Returns all objects in the list to their owners. Asks for your confirmation; there's no undo!
  • Disable Selected: Disables physics (for colliders) or scripts (for scripted objects) for the selected object in the list.
  • Disable All: Turns off all physics or scripts in objects in the list. Asks for your confirmation; there's no undo!\
  • Teleport to: TPs you to the object selected in the list.
  • Script Info: Shows detailed script information for the selected object. This requires that the Firestorm bridge be enabled and worn.
  • Profile: If an avatar is selected in the lsti (as opposed to an object), this button will display the person's profile.
  • Estate Kick: Ejects the selected avatar from the region.


  • top_objects.txt
  • Last modified: 2018/05/26 13:12
  • by miro.collas